Roadmap
What is designed, planned or in progress but not shipped, kept separate so the rest of these pages only describe what exists.
Everything on the other pages is in Knight Fever 1.3.0. This page lists what is not yet, so the line between built and planned stays clear. None of it changes the ground rules: no accounts and no servers of our own.
| Item | Status | Notes |
|---|---|---|
| Chess960 castling | Designed | Castling from any king and rook start files, carried through move generation, castling rights, the position hash and Shredder-FEN, and tested against cases generated with python-chess. Standard castling must behave exactly as it does today. Until then, Chess960 games start without castling rights |
| Chess960 over Wi-Fi | Planned | Send the start position through the same variant handshake that carries Endless |
| Puzzle widgets | In progress | Home Screen and Lock Screen widgets with today’s puzzle and your streak are built and use the same date-based pick as the app, but are not in the app yet |
| Turn-based games through Game Center | Planned | Games with remote friends or automatic matching through GameKit, using the app’s existing move encoding, plus leaderboards for the Daily Puzzle streak and Puzzle Rush. Wi-Fi play stays for games in the same room. Apple hosts Game Center, so there is still no server of ours |
| A variant framework | Planned | A Variant protocol (start position, move-generation changes, win condition, check rules), with Standard and Endless moved onto it. Then Duck Chess, Fog of War, King of the Hill, Three-check, Crazyhouse, Atomic, Horde and Racing Kings, plus handicap games, each carried over Wi-Fi by the variant handshake |
| Analysis | Planned | A live evaluation bar, a post-game evaluation graph, opening names, threat highlights and best-move arrows, plus FEN and PGN import so any position or outside game can be analysed |
| Game Review narration | Planned | The Move Coach writing the review summary in plain language, with the templates as the fallback, and reviews saved with their games |
| More training | Planned | Spaced repetition in the opening trainer; mate-in-two, mate-in-three and motif puzzles (fork, pin, skewer, discovered attack); retrying your own blunders from Game Review |
| Ladder progression | Planned | Unlocking the next Bot Ladder rung after a win, a record for each rung, and a survival run against progressively stronger bots |
| Shareable games | Planned | A game as an animated GIF and a “beat this puzzle” card, rendered on the device and shared from the share sheet |
| 3D and AR boards | In progress | RealityKit views that place the Möbius strip in your room on iPhone and iPad, or float it in a space on Apple Vision Pro, exist as experiments but are not in the app. An immersive standard board for Vision Pro would build on them |
| Apple Watch | Planned | A daily puzzle companion with a streak complication |
| Deeper accessibility | Planned | Fully spoken Game Review and puzzle mode, Switch Control, move entry from an external keyboard, and a one-handed layout |
Have a request? Use the feature request form.