Purvakalpa Studio

Docs / Chess: Knight Fever

Roadmap

What is designed, planned or in progress but not shipped, kept separate so the rest of these pages only describe what exists.

Everything on the other pages is in Knight Fever 1.3.0. This page lists what is not yet, so the line between built and planned stays clear. None of it changes the ground rules: no accounts and no servers of our own.

ItemStatusNotes
Chess960 castlingDesignedCastling from any king and rook start files, carried through move generation, castling rights, the position hash and Shredder-FEN, and tested against cases generated with python-chess. Standard castling must behave exactly as it does today. Until then, Chess960 games start without castling rights
Chess960 over Wi-FiPlannedSend the start position through the same variant handshake that carries Endless
Puzzle widgetsIn progressHome Screen and Lock Screen widgets with today’s puzzle and your streak are built and use the same date-based pick as the app, but are not in the app yet
Turn-based games through Game CenterPlannedGames with remote friends or automatic matching through GameKit, using the app’s existing move encoding, plus leaderboards for the Daily Puzzle streak and Puzzle Rush. Wi-Fi play stays for games in the same room. Apple hosts Game Center, so there is still no server of ours
A variant frameworkPlannedA Variant protocol (start position, move-generation changes, win condition, check rules), with Standard and Endless moved onto it. Then Duck Chess, Fog of War, King of the Hill, Three-check, Crazyhouse, Atomic, Horde and Racing Kings, plus handicap games, each carried over Wi-Fi by the variant handshake
AnalysisPlannedA live evaluation bar, a post-game evaluation graph, opening names, threat highlights and best-move arrows, plus FEN and PGN import so any position or outside game can be analysed
Game Review narrationPlannedThe Move Coach writing the review summary in plain language, with the templates as the fallback, and reviews saved with their games
More trainingPlannedSpaced repetition in the opening trainer; mate-in-two, mate-in-three and motif puzzles (fork, pin, skewer, discovered attack); retrying your own blunders from Game Review
Ladder progressionPlannedUnlocking the next Bot Ladder rung after a win, a record for each rung, and a survival run against progressively stronger bots
Shareable gamesPlannedA game as an animated GIF and a “beat this puzzle” card, rendered on the device and shared from the share sheet
3D and AR boardsIn progressRealityKit views that place the Möbius strip in your room on iPhone and iPad, or float it in a space on Apple Vision Pro, exist as experiments but are not in the app. An immersive standard board for Vision Pro would build on them
Apple WatchPlannedA daily puzzle companion with a streak complication
Deeper accessibilityPlannedFully spoken Game Review and puzzle mode, Switch Control, move entry from an external keyboard, and a one-handed layout

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